Nice job! The level/game design here is creative and works great -- having so many different characters occupying the space, designing their interdependence, controlling the options available for character-switching, etc., all while ensuring that it functions in whatever way players might go about the tasks -- that seems challenging, but I played through to the end and it worked smoothly. Nice! I liked how you can sometimes see characters behind grates, too. The spider enemies were also great, I like the animations.
The moving platforms did their job, though I noticed that when I landed on them (after their motion was turned on), I was stuck in the falling animation and couldn't move laterally. When I've encountered this kind of thing in development, it has usually been because the player isn't detecting a "Ground" layer/tag; perhaps it's something like that?
I also encountered the scratch/static noise at the end of the Hymn sound effect that another player mentioned. I think I've had that issue on sound effects when using .PlayOneShot(), if the loop box on the sound hasn't been unchecked. Not sure if that's helpful feedback, but I thought I'd mention it in case it is.
Thanks for all this great feedback! I have no idea what's causing the sound bug, but I think it can probably be solved by just replacing the sound effect. As for the animation bug, it's been surprisingly difficult to resolve. I'll get to it eventually. I also would like to add more abilities... and more puzzles... and eliminate the possibility of soft locking the game. :)
I was most proud of the character-switching system, something I had never done before. I'd like to employ it in future projects.
I liked it a lot but I got softlocked by, I'm assuming, killing myself in the wrong order? I was left with only isabelle and eleanor in the same space, 5 sacrifices down. I also never found a use for the hymn, so I might just be dumb
The soft lock is a bug! One pressure plate deactivates more than switch. It is still possible to beat the game, but only if you rescue Getrude before Jeremiah and Isabelle.
I've already fixed the bug, but I can't upload the fix before the rating period closes. So maybe come back next Tuesday or so. :)
The Hymn is a lock and key device that is usable in 2 places right now.
Interesting. I'm not sure I've seen that before, but there are definitely a couple of bugs I'm itching to correct... I'll upload another version after the jam.
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Nice job! The level/game design here is creative and works great -- having so many different characters occupying the space, designing their interdependence, controlling the options available for character-switching, etc., all while ensuring that it functions in whatever way players might go about the tasks -- that seems challenging, but I played through to the end and it worked smoothly. Nice! I liked how you can sometimes see characters behind grates, too. The spider enemies were also great, I like the animations.
The moving platforms did their job, though I noticed that when I landed on them (after their motion was turned on), I was stuck in the falling animation and couldn't move laterally. When I've encountered this kind of thing in development, it has usually been because the player isn't detecting a "Ground" layer/tag; perhaps it's something like that?
I also encountered the scratch/static noise at the end of the Hymn sound effect that another player mentioned. I think I've had that issue on sound effects when using .PlayOneShot(), if the loop box on the sound hasn't been unchecked. Not sure if that's helpful feedback, but I thought I'd mention it in case it is.
Nice work!
Thanks for all this great feedback! I have no idea what's causing the sound bug, but I think it can probably be solved by just replacing the sound effect. As for the animation bug, it's been surprisingly difficult to resolve. I'll get to it eventually. I also would like to add more abilities... and more puzzles... and eliminate the possibility of soft locking the game. :)
I was most proud of the character-switching system, something I had never done before. I'd like to employ it in future projects.
Really nice game! :-)
Thank you for your kind words! I'm glad you enjoyed
I liked it a lot but I got softlocked by, I'm assuming, killing myself in the wrong order? I was left with only isabelle and eleanor in the same space, 5 sacrifices down. I also never found a use for the hymn, so I might just be dumb
The soft lock is a bug! One pressure plate deactivates more than switch. It is still possible to beat the game, but only if you rescue Getrude before Jeremiah and Isabelle.
I've already fixed the bug, but I can't upload the fix before the rating period closes. So maybe come back next Tuesday or so. :)
The Hymn is a lock and key device that is usable in 2 places right now.
Thanks for playing, and so glad you enjoyed.
Somehow managed to lock the game, it said Eleanor was eaten but she was still alive and she couldn't be eaten. Overall great entry though!
Interesting. I'm not sure I've seen that before, but there are definitely a couple of bugs I'm itching to correct... I'll upload another version after the jam.
Thanks so much for trying it out!