v1.1: difficulty levels, positional audio


v1.1 First Post-Jam version, released 10/31/25

- Implemented 3 Difficulty Levels impacting enemy health and (for Hard mode) enemy chase speed.

- Implemented positional audio for enemy sound effects, TV static, and grenade explosions.

- Added sound effects to bathroom stall doors.

- Fixes to door colliders.

- Minor edits to dialogues.

- Minor changes to starting music for certain levels.

- Minor tweaks to Knife Swipe VFX.

Files

Build 007 First Post-Jam Build Positional Audio.zip Play in browser
3 days ago

Get Midnight in the Mines of Mercury

Comments

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(+1)

W update, I will be replaying this for sure

(+1)

wait no downloadable version?

I have now uploaded a Windows build by popular request. ;)

(+1)

letsgooooo

(+1)

Hi I found a bug. So I got hemmed up by a zombie, I stabbed him, then I got stuck inside a wall

(1 edit)

Yeah, knockback can still cause some collision issues. This isn't new but I haven't been able to eliminate it completely .