Post-Jam Edition is Live!


Post-Jam Version (v1.1)

Implemented fixes & improvements:
1. Implemented a Victory Screen when the player beats the game.
2. Fixed the bug that allowed the player to spam chests.
3. Fixed the bug that prevented the Council Envoy from being selected as the culprit.
4. The content of lockers is now randomized, with context-appropriate messages if empty.
5. The Game Over screen now displays hints.
6. The Pause screen can now be brought up with either the Escape key or the P key.
7. Minor updates to the Pause screen.
8. Minor updates to certain sprites and wall tiles.
9. Added more visual feedback when the player or an enemy is damaged.
10. Tweaked the O.R.B. blinking animation.
11. Added a visual effect when an enemy is destroyed.
12. In the Introduction, the Orpheus now drifts across the screen.
13. When reading the journal of the culprit, the text now appears in red (#bf213e).
14. Text in the Main Menu is now in the off-white color (#f2eddc).
15. Minor updates to flavor text and formatting in the introduction, the journals, and the dialogs.
16. Added details and flavor text to the bridge and the engine room.
17. Calibrated volume of certain sound effects.

Files

Build04WebGL.zip Play in browser
Feb 13, 2021

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