v1.03 Various post-jam fixes and updates


v1.03 released 03/29/23 (first post-jam build)

Updates to Controls:

  • Player now looks down when crouching
  • Player can now look up by pressing W or Up Arrow
  • Alternative controls implemented: Jump with X, Dash with Z
  • Map is now activated with Tab key (instead of M)
  • Full gamepad support implemented for action, dialogs, and menus
  • Player no longer falls off a moving platform when shooting a fireball

Updates to Difficulty and Enemy Behavior:

  • Minor terrain changes in initial area, making it slightly easier
  • Added a checkpoint early in the game
  • Blue fireballs shot by Lizard Priest and Soothsayer no longer create a harmful explosion radius
  • Beaming Horrors now attack less frequently
  • Lizard Pilgrims no longer throw their bomb if interrupted early by a player attack

Updates to Visuals and UI:

  • The Double Jump wings now blink properly when Player is injured
  • Lowered opacity on sword trails for Player and Lizard Knights
  • The Player now always faces the speaker during dialogs
  • Updated scale of sprites in introduction for consistency
  • UI elements in the Main Menu are now properly anchored
  • Map Screen: You Are Here now represented by a crocodile head
  • Buttons in UI give a stronger visual indication when hovered over
  • Buttons in UI do not remain "selected" after a previous click
  • It is no longer possible to bring up the Map or Pause Screen outside the main game scene
  • Other minor UI updates

Files

Build5 WebGL v1.03.zip Play in browser
Mar 29, 2023

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