"Shadow of the Serpent Lord"

(c) 2023 Alexander Kazazis

This was the day Shuloran the Brave was supposed to be married to Erishinda the Fair. Instead, he woke up with the head of a crocodile and was cast out by the King! Now he must fight through the Temple of Gargameshna, placate the Lord of Serpents, and find his way back to his betrothed.

AD / Arrows: Move

Space / X: Jump

S / Down Arrow: Crouch

W / Up Arrow: Look Up

P: Pause

Tab: Map

Space / 1 / 2: Dialog Controls

Unlockable Abilities:

Left Click /  Left Ctrl: Sword

Left Shift / Z: Dash

Space while airborne: Double Jump

Right Click/ Left Alt/ F: Fireball

Gamepad fully supported

Design, Art, Writing, Code by Alexander Kazazis

https://fallingwallgames.itch.io

Contains music (c) 2020 Joshua McLean (https://joshua-mclean.itch.io)

Licensed under Creative Commons Attribution 4.0 International

Also contains music by Tony Longworth

https://tonylongworth.bandcamp.com/

Color palette based on the NES (with additions)

Created in 1 month for the Metroidvania Month 19 game jam

https://itch.io/jam/metroidvania-month-19

Theme: You Are the Monster

Font: Alagard by Hewett Tsoi

StatusReleased
PlatformsHTML5
Rating
Rated 4.3 out of 5 stars
(4 total ratings)
AuthorFallingWallGames
GenrePlatformer, Action
Made withUnity
Tags2D, Fantasy, Metroidvania, Pixel Art, Retro, Singleplayer

Development log

Comments

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(+1)

Fun game!  The progress based on abilities unfolds really nicely, and the background story added to the fun.  It was nice that there were some points where I had to puzzle over what to do -- it made figuring it out more fun.  I forgot that the map existed so I played to the end without it, but it worked out!  I enjoyed the different characters, too.

One small bug I encountered is that if I pull up the credits at the title screen, I can't get them back down (pushing X doesn't work, nor does clicking 'though' the credits window to start game, etc.), so I have to reload the page.

Nice work!

Thanks so much for checking it out!

I'd be curious to know more about the bits that (temporarily) stumped you. I did aim to make the game challenging but not frustrating (generally an impossible challenge :) ).

I'll look into the bug on the front end, thanks again!

(+1)

I'm not positive, but I think it was finding the red gate (I believe there was only one red gate in the game?  I don't want to describe it any further to avoid spoilers in the comments).   I wandered back and forth looking  for the next move for a while (I had forgotten that the game had a map, so perhaps that would have helped).  

(+1)

Yeah, there's only one red gate in the game.

Thanks for playing! Looking forward to more of yours also.

(+1)

Very well done, an absolute joy to play. Thanks!

Thank you for your kind words!

(+1)

One of the best games I've ever played on this platform!

Thank you so much! Very kind of you.

(+1)

Oof--I was really kind of enjoying this, and then when I was jumping up the series of three blocks along the right edge, something glitched and I ended up falling down the right side, into a serpent-statue room, behind a green door I couldn't get past, with no way to reset.  I may give it another shot, but it looks like this run is dead....

Oh no! I wonder what happened with the collision. I'll look into it.

Thanks so much for trying it out, and so glad you were having fun (until this point...).

Update: I've added an option in the map screen to return to the previous checkpoint. :)